机器人专用 Python#
介绍#
英雄机器人 Flop 包含一个进气电机、一个机械臂电机和一个 IQ AI 视觉传感器。
所有标准的 VEXcode VR Python 命令都可以在 IQ 26-27 Level Up Playground 中使用。
以下是所有可用的机器人专用 Python 命令列表:
运动控制——移动并跟踪机器人的电机。
操作
spin – 使电机永远朝一个方向旋转。
spin_for – 使电机旋转特定角度或圈数。
spin_to_position – 将电机旋转到指定位置。
stop – 停止电机旋转。
设置
set_velocity – 设置电机的旋转速度。
set_timeout – 设置电机尝试完成运动的时间。
set_position – 将电机的当前位置更改为新值。
价值观
is_done – 返回电机是否停止运转。
is_spinning – 返回电机是否正在旋转。
position – 返回电机的当前位置。
velocity – 返回电机的旋转速度。
AI视觉——使用IQ AI视觉传感器捕捉和分析物体。
Getters
take_snapshot – 将传感器的当前帧过滤为特定签名,并返回检测到的对象元组。
特性
本页示例使用 Playground 的默认起始位置。
运动#
Flop has two robot-specific motors: intake_motor and arm_motor. Both use standard motor commands.
方向常量:
intake_motor:FORWARD= intake (collects);REVERSE= outtake (ejects)arm_motor:FORWARD= up (raises);REVERSE= down (lowers)
旋转#
spin spins a motor in the given direction forever. The motor will continue to spin until it is given another command.
Usage:
motor.spin(direction)
参数 |
描述 |
|---|---|
|
The direction to spin: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
spin_for#
spin_for spins a motor for a specific distance. The project waits until the motor is done before the next command runs unless wait=False is passed.
Usage:
motor.spin_for(direction, amount, unit)
参数 |
描述 |
|---|---|
|
The direction to spin: |
|
旋转距离。可以是整数或小数。 |
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
自旋至位置#
spin_to_position spins a motor to a specific position. The project waits until the motor is done before the next command runs unless wait=False is passed.
Usage:
motor.spin_to_position(position, unit)
参数 |
描述 |
|---|---|
|
要旋转到的位置。可以是整数或小数。 |
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_to_position(1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
停止#
stop stops a motor from spinning.
Usage:
motor.stop()
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
wait(1, SECONDS)
intake_motor.stop()
# VR threads — Do not delete
vr_thread(main)
设置速度#
set_velocity sets how fast a motor will spin as a percentage from 0 to 100.
Usage:
motor.set_velocity(velocity, unit)
参数 |
描述 |
|---|---|
|
电机转速,以百分比表示,范围从 0 到 100。 |
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.set_velocity(100, PERCENT)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
设置超时#
set_timeout sets how many seconds a motor will try to finish a movement before stopping.
Usage:
motor.set_timeout(timeout, unit)
参数 |
描述 |
|---|---|
|
电机尝试完成一次动作的秒数。 |
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.set_timeout(2, SECONDS)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
设置位置#
set_position changes the motor’s current position to a new value, resetting its encoder.
Usage:
motor.set_position(position, unit)
参数 |
描述 |
|---|---|
|
新的位置值。 |
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.set_position(0, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
已完成#
is_done returns a Boolean indicating whether the motor has finished its movement.
True– The motor has finished moving.False– The motor is still moving.
Usage:
motor.is_done()
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS, wait=False)
while not arm_motor.is_done():
wait(5, MSEC)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
正在旋转#
is_spinning returns a Boolean indicating whether the motor is currently spinning.
True– The motor is spinning.False– The motor is not spinning.
Usage:
motor.is_spinning()
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
while intake_motor.is_spinning():
wait(5, MSEC)
intake_motor.stop()
# VR threads — Do not delete
vr_thread(main)
位置#
position returns the motor’s current position.
Usage:
motor.position(unit)
参数 |
描述 |
|---|---|
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
while arm_motor.position(DEGREES) < 360:
arm_motor.spin(FORWARD)
wait(2, MSEC)
arm_motor.stop()
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
# VR threads — Do not delete
vr_thread(main)
速度#
velocity returns how fast the motor is currently spinning as a percentage from -100 to 100.
Usage:
motor.velocity(unit)
参数 |
描述 |
|---|---|
|
The unit of measurement: |
def main():
# Score a Bean Bag in a Blue Goal
drivetrain.turn_for(LEFT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 35, INCHES)
drivetrain.turn_for(RIGHT, 90, DEGREES)
arm_motor.spin_for(FORWARD, 1, TURNS)
drivetrain.drive_for(FORWARD, 40, INCHES)
intake_motor.spin(REVERSE)
wait(0.2, SECONDS)
brain.screen.print(intake_motor.velocity(PERCENT))
# VR threads — Do not delete
vr_thread(main)
人工智能视觉#
拍摄快照#
take_snapshot filters data from the IQ AI Vision Sensor frame to a single signature — a saved description of something the sensor can recognize, such as a game element on the field — and returns a tuple.
该元组按宽度从大到小排序存储对象,索引从 0 开始。每个对象的属性 (#properties) 可以通过其索引访问。如果没有检测到匹配的对象,则返回空元组。
Usage:
ai_vision.take_snapshot(signature)
参数 |
描述 |
|---|---|
|
Filters the dataset to only include data of the given signature. Available signatures are:
|
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Turn to face a red Bean Bag
drivetrain.set_turn_velocity(30, PERCENT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
if ai_object.centerX < 140:
drivetrain.turn(LEFT)
elif ai_object.centerX > 180:
drivetrain.turn(RIGHT)
else:
drivetrain.stop()
return
break
# VR threads — Do not delete
vr_thread(main)
特性#
There are seven properties that are included with each object stored in a tuple after take_snapshot is used.
All property values except .id describe the detected object’s position and size in the IQ AI Vision Sensor’s view at the moment take_snapshot was used. These values are measured in pixels, based on the sensor’s 320 by 240 pixel resolution.
。宽度#
.width returns the width of the detected object in pixels, which is an integer between 1 and 320.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Approach the Bean Bag, then pick it up
drivetrain.set_drive_velocity(30, PERCENT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
if ai_object.width > 200:
drivetrain.stop()
intake_motor.spin(FORWARD)
return
else:
drivetrain.drive(FORWARD)
break
# VR threads — Do not delete
vr_thread(main)
。高度#
.height returns the height of the detected object in pixels, which is an integer between 1 and 240.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Approach the Bean Bag, then pick it up
drivetrain.set_drive_velocity(30, PERCENT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
if ai_object.height > 110:
drivetrain.stop()
intake_motor.spin(FORWARD)
return
else:
drivetrain.drive(FORWARD)
break
# VR threads — Do not delete
vr_thread(main)
.centerX#
.centerX returns the x-coordinate of the detected object’s center in pixels, which is an integer between 0 and 320.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Steer to keep the Bean Bag centered
drivetrain.set_turn_velocity(30, PERCENT)
drivetrain.set_drive_velocity(30, PERCENT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
if ai_object.centerX < 140:
drivetrain.turn_for(LEFT, 5, DEGREES)
else:
drivetrain.drive_for(FORWARD, 150, MM)
intake_motor.spin(FORWARD)
return
break
# VR threads — Do not delete
vr_thread(main)
.centerY#
.centerY returns the y-coordinate of the detected object’s center in pixels, which is an integer between 0 and 240.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Print the y-position of the Bean Bag
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
brain.screen.print(ai_object.centerY)
break
# VR threads — Do not delete
vr_thread(main)
.originX#
.originX returns the x-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 320.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Steer to keep the left edge centered
drivetrain.set_turn_velocity(30, PERCENT)
drivetrain.set_drive_velocity(30, PERCENT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
if ai_object.originX < 100:
drivetrain.turn_for(LEFT, 5, DEGREES)
else:
drivetrain.drive_for(FORWARD, 150, MM)
intake_motor.spin(FORWARD)
return
break
# VR threads — Do not delete
vr_thread(main)
.originY#
.originY returns the y-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 240.
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Print the y-position of the Bean Bag's top edge
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
brain.screen.print(ai_object.originY)
break
# VR threads — Do not delete
vr_thread(main)
。ID#
.id returns the ID of the detected AI Classification as an integer.
人工智能分类 |
ID |
|---|---|
蓝豆袋 |
0 |
红豆袋 |
1 |
黄豆袋 |
2 |
def main():
# Drop the preloaded Bean Bag
intake_motor.spin_for(REVERSE, 180, DEGREES)
drivetrain.turn_for(LEFT, 90, DEGREES)
# Pick up the Bean Bag if it's red
drivetrain.set_drive_velocity(30, PERCENT)
ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
for ai_object in ai_objects:
if ai_object.id == GameElements.RED_BEANBAG:
intake_motor.spin(FORWARD)
drivetrain.drive_for(FORWARD, 150, MM)
break
# VR threads — Do not delete
vr_thread(main)
def main():
# Stop when you see the Red Goal
drivetrain.set_turn_velocity(30, PERCENT)
drivetrain.turn(RIGHT)
while True:
ai_objects = ai_vision.take_snapshot(AiVision.ALL_TAGS)
for ai_object in ai_objects:
if ai_object.id == 1:
drivetrain.stop()
brain.screen.print("Found the Red Goal!")
return
# VR threads — Do not delete
vr_thread(main)