Python específico para robots#

Introducción#

El robot héroe, Flop, incluye un motor de admisión, un motor de brazo y un sensor de visión con IA IQ.

Todos los comandos estándar de VEXcode VR Python están disponibles para su uso en el IQ 26-27 Level Up.

A continuación se muestra una lista de todos los comandos de Python disponibles específicos para Robot:

Movimiento: Mueve y rastrea los motores del robot.

  • Comportamiento

    • spin – Hace girar un motor en una dirección indefinidamente.

    • spin_for – Hace girar un motor durante un número específico de grados o vueltas.

    • spin_to_position – Hace girar un motor a una posición específica.

    • stop – Detiene el giro de un motor.

  • Ajustes

    • set_velocity – Establece la velocidad de giro de un motor.

    • set_timeout – Establece cuánto tiempo un motor intentará terminar un movimiento.

    • set_position – Cambia la posición actual del motor a un nuevo valor.

  • Valores

    • is_done – Devuelve si el motor ha terminado de moverse.

    • is_spinning – Devuelve si el motor está girando.

    • posición – Devuelve la posición actual del motor.

    • velocidad – Devuelve la velocidad de giro del motor.

Visión por IA: Captura y analiza objetos utilizando el sensor de visión por IA IQ.

  • Obtenidos

    • take_snapshot – Filtra el fotograma actual del sensor a una firma específica y devuelve una tupla de objetos detectados.

  • Propiedades

    • .width – Devuelve el ancho del objeto detectado en píxeles.

    • .altura – Devuelve la altura del objeto detectado en píxeles.

    • .centerX – Devuelve la coordenada x del centro del objeto detectado.

    • .centerY – Devuelve la coordenada y del centro del objeto detectado.

    • .originX – Devuelve la coordenada x de la esquina superior izquierda del cuadro delimitador del objeto detectado.

    • .originY – Devuelve la coordenada y de la esquina superior izquierda del cuadro delimitador del objeto detectado.

    • .id – Devuelve el ID de la clasificación de IA detectada.

Los ejemplos de esta página utilizan la posición de inicio predeterminada del Playground.

Movimiento#

Flop has two robot-specific motors: intake_motor and arm_motor. Both use standard motor commands.

Constantes de dirección:

  • intake_motor: FORWARD = intake (collects); REVERSE = outtake (ejects)

  • arm_motor: FORWARD = up (raises); REVERSE = down (lowers)

girar#

spin spins a motor in the given direction forever. The motor will continue to spin until it is given another command.

Usage:
motor.spin(direction)

Parámetros

Descripción

direction

The direction to spin: FORWARD or REVERSE.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

girar_para#

spin_for spins a motor for a specific distance. The project waits until the motor is done before the next command runs unless wait=False is passed.

Usage:
motor.spin_for(direction, amount, unit)

Parámetros

Descripción

direction

The direction to spin: FORWARD or REVERSE.

amount

La distancia a girar. Puede ser un número entero o decimal.

unit

The unit of measurement: DEGREES or TURNS.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

girar_a_posición#

spin_to_position spins a motor to a specific position. The project waits until the motor is done before the next command runs unless wait=False is passed.

Usage:
motor.spin_to_position(position, unit)

Parámetros

Descripción

position

La posición a la que girar. Puede ser un número entero o decimal.

unit

The unit of measurement: DEGREES or TURNS.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_to_position(1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

detener#

stop stops a motor from spinning.

Usage:
motor.stop()

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)
    wait(1, SECONDS)
    intake_motor.stop()

# VR threads — Do not delete
vr_thread(main)

establecer_velocidad#

set_velocity sets how fast a motor will spin as a percentage from 0 to 100.

Usage:
motor.set_velocity(velocity, unit)

Parámetros

Descripción

velocity

La velocidad del motor como porcentaje de 0 a 100.

unit

The unit of measurement: PERCENT.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.set_velocity(100, PERCENT)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

establecer_tiempo_de_espera#

set_timeout sets how many seconds a motor will try to finish a movement before stopping.

Usage:
motor.set_timeout(timeout, unit)

Parámetros

Descripción

timeout

El número de segundos que el motor intentará completar un movimiento.

unit

The unit of measurement: SECONDS.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.set_timeout(2, SECONDS)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

posición_de_establecer#

set_position changes the motor’s current position to a new value, resetting its encoder.

Usage:
motor.set_position(position, unit)

Parámetros

Descripción

position

El nuevo valor de posición.

unit

The unit of measurement: DEGREES or TURNS.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.set_position(0, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

está_hecho#

is_done returns a Boolean indicating whether the motor has finished its movement.

  • True – The motor has finished moving.

  • False – The motor is still moving.

Usage:
motor.is_done()

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS, wait=False)
    while not arm_motor.is_done():
        wait(5, MSEC)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

está_girando#

is_spinning returns a Boolean indicating whether the motor is currently spinning.

  • True – The motor is spinning.

  • False – The motor is not spinning.

Usage:
motor.is_spinning()

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)
    while intake_motor.is_spinning():
        wait(5, MSEC)
    intake_motor.stop()

# VR threads — Do not delete
vr_thread(main)

posición#

position returns the motor’s current position.

Usage:
motor.position(unit)

Parámetros

Descripción

unit

The unit of measurement: DEGREES or TURNS.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    while arm_motor.position(DEGREES) < 360:
        arm_motor.spin(FORWARD)
        wait(2, MSEC)
    arm_motor.stop()
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)

# VR threads — Do not delete
vr_thread(main)

velocidad#

velocity returns how fast the motor is currently spinning as a percentage from -100 to 100.

Usage:
motor.velocity(unit)

Parámetros

Descripción

unit

The unit of measurement: PERCENT.

def main():
    # Score a Bean Bag in a Blue Goal
    drivetrain.turn_for(LEFT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 35, INCHES)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 1, TURNS)
    drivetrain.drive_for(FORWARD, 40, INCHES)
    intake_motor.spin(REVERSE)
    wait(0.2, SECONDS)
    brain.screen.print(intake_motor.velocity(PERCENT))

# VR threads — Do not delete
vr_thread(main)

Visión por IA#

tomar_instantánea#

take_snapshot filters data from the IQ AI Vision Sensor frame to a single signature — a saved description of something the sensor can recognize, such as a game element on the field — and returns a tuple.

La tupla almacena objetos ordenados de mayor a menor ancho, comenzando en el índice#propertiesSe puede acceder a las propiedades de cada objeto mediante su índice. Se devuelve una tupla vacía si no se detectan objetos coincidentes.

Usage:
ai_vision.take_snapshot(signature)

Parámetros

Descripción

signature

Filters the dataset to only include data of the given signature. Available signatures are:

  • AiVision.ALL_AIOBJS - Detects all Bean Bags.
  • AiVision.ALL_TAGS - Detects AprilTags, found on the sides of the Goals.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Turn to face a red Bean Bag
    drivetrain.set_turn_velocity(30, PERCENT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
        for ai_object in ai_objects:
            if ai_object.id == GameElements.RED_BEANBAG:
                if ai_object.centerX < 140:
                    drivetrain.turn(LEFT)
                elif ai_object.centerX > 180:
                    drivetrain.turn(RIGHT)
                else:
                    drivetrain.stop()
                    return
                break

# VR threads — Do not delete
vr_thread(main)

Propiedades#

There are seven properties that are included with each object stored in a tuple after take_snapshot is used.

All property values except .id describe the detected object’s position and size in the IQ AI Vision Sensor’s view at the moment take_snapshot was used. These values are measured in pixels, based on the sensor’s 320 by 240 pixel resolution.

.ancho#

.width returns the width of the detected object in pixels, which is an integer between 1 and 320.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Approach the Bean Bag, then pick it up
    drivetrain.set_drive_velocity(30, PERCENT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
        for ai_object in ai_objects:
            if ai_object.id == GameElements.RED_BEANBAG:
                if ai_object.width > 200:
                    drivetrain.stop()
                    intake_motor.spin(FORWARD)
                    return
                else:
                    drivetrain.drive(FORWARD)
                break

# VR threads — Do not delete
vr_thread(main)

.altura#

.height returns the height of the detected object in pixels, which is an integer between 1 and 240.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Approach the Bean Bag, then pick it up
    drivetrain.set_drive_velocity(30, PERCENT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
        for ai_object in ai_objects:
            if ai_object.id == GameElements.RED_BEANBAG:
                if ai_object.height > 110:
                    drivetrain.stop()
                    intake_motor.spin(FORWARD)
                    return
                else:
                    drivetrain.drive(FORWARD)
                break

# VR threads — Do not delete
vr_thread(main)

.centerX#

.centerX returns the x-coordinate of the detected object’s center in pixels, which is an integer between 0 and 320.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Steer to keep the Bean Bag centered
    drivetrain.set_turn_velocity(30, PERCENT)
    drivetrain.set_drive_velocity(30, PERCENT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
        for ai_object in ai_objects:
            if ai_object.id == GameElements.RED_BEANBAG:
                if ai_object.centerX < 140:
                    drivetrain.turn_for(LEFT, 5, DEGREES)
                else:
                    drivetrain.drive_for(FORWARD, 150, MM)
                    intake_motor.spin(FORWARD)
                    return
                break

# VR threads — Do not delete
vr_thread(main)

.centroY#

.centerY returns the y-coordinate of the detected object’s center in pixels, which is an integer between 0 and 240.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Print the y-position of the Bean Bag
    ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
    for ai_object in ai_objects:
        if ai_object.id == GameElements.RED_BEANBAG:
            brain.screen.print(ai_object.centerY)
            break

# VR threads — Do not delete
vr_thread(main)

.originX#

.originX returns the x-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 320.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Steer to keep the left edge centered
    drivetrain.set_turn_velocity(30, PERCENT)
    drivetrain.set_drive_velocity(30, PERCENT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
        for ai_object in ai_objects:
            if ai_object.id == GameElements.RED_BEANBAG:
                if ai_object.originX < 100:
                    drivetrain.turn_for(LEFT, 5, DEGREES)
                else:
                    drivetrain.drive_for(FORWARD, 150, MM)
                    intake_motor.spin(FORWARD)
                    return
                break

# VR threads — Do not delete
vr_thread(main)

.origenY#

.originY returns the y-coordinate of the top-left corner of the detected object’s bounding box in pixels, which is an integer between 0 and 240.

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Print the y-position of the Bean Bag's top edge
    ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
    for ai_object in ai_objects:
        if ai_object.id == GameElements.RED_BEANBAG:
            brain.screen.print(ai_object.originY)
            break

# VR threads — Do not delete
vr_thread(main)

.identificación#

.id returns the ID of the detected AI Classification as an integer.

Clasificación de IA

identificación

BlueBeanBag

0

Puf rojo

1

Bolsa de frijoles amarilla

2

def main():
    # Drop the preloaded Bean Bag
    intake_motor.spin_for(REVERSE, 180, DEGREES)
    drivetrain.turn_for(LEFT, 90, DEGREES)

    # Pick up the Bean Bag if it's red
    drivetrain.set_drive_velocity(30, PERCENT)
    ai_objects = ai_vision.take_snapshot(AiVision.ALL_AIOBJS)
    for ai_object in ai_objects:
        if ai_object.id == GameElements.RED_BEANBAG:
            intake_motor.spin(FORWARD)
            drivetrain.drive_for(FORWARD, 150, MM)
            break

# VR threads — Do not delete
vr_thread(main)


def main():
    # Stop when you see the Red Goal
    drivetrain.set_turn_velocity(30, PERCENT)
    drivetrain.turn(RIGHT)
    while True:
        ai_objects = ai_vision.take_snapshot(AiVision.ALL_TAGS)
        for ai_object in ai_objects:
            if ai_object.id == 1:
                drivetrain.stop()
                brain.screen.print("Found the Red Goal!")
                return

# VR threads — Do not delete
vr_thread(main)